It is now possible to include custom widgetui/icons.json and widgetui/materials.json files in data mods. Civilization loading symbols, unique unit and technology IDs for AIs. Image file names used by the civilization selection and loading screens. Internal civilization names used by the technology tree, future items display, and civilization icon and emblem widgetui material names. Civilization name string IDs and AI leader name string range. Civilization interface style (used in the interface material names). The amount of civilizations in the data mod (the minimum number of non-gaia civilizations that can be present is 1 the current maximum is the amount of civilizations in the official dataset). It is now possible to modify previously hardcoded civilization settings in civilizations.json file:. Militia-line, Knight-line, and Centurions train 50% faster and receive a 5 damage charge attack. Scorpions and Galley-line fire 33% faster. Roman Unique Infantry Unit, replaces Two-Handed Swordsman/Champion at the Barracks.The effect does not stack for multiple Centurions. Increases movement speed by 10% (15% Elite) and attack speed by 25% (33% Elite) of Militia-line units in 10 (12 Elite) tile radius.
Roman Unique Cavalry Unit, trained at Castle. Scorpions cost -60% gold and benefit from Ballistics research. Infantry receives double effect from Blacksmith armor upgrades. War Galleys +1/+1P armor, Galleons and Dromons +2/+2P armor. Villagers gather, build, and repair 5% faster. Infantry Civilization Civilization Bonuses: Note: Romans are not initially available for ranked multiplayer, but will in the near future. New Civilization available with purchase of Return of Rome DLC! Fire ship 25% attack speed bonus now also applies to Dromon.
Elephant units converted from a Bengali player no longer lose their bonus conversion resistance. (Elite) Cannon Galleon now benefits from Siege Engineers technology.